Getting Started with SpriteKit by Jorge Jordan

Getting Started with SpriteKit



Getting Started with SpriteKit ebook

Getting Started with SpriteKit Jorge Jordan ebook
ISBN: 9781785887338
Publisher: Packt Publishing, Limited
Format: pdf
Page: 182


Start Xcode and select File\New\Project from the main menu. SpriteKit provides a graphics rendering and animation infrastructure that you can use to animate arbitrary textured images, or sprites. In iOS 7, Apple introduced Sprite Kit, a framework for the high- performance rendering of 2D graphics. To get started, download the starter project. Getting Started with SpriteKit (Tutorial). Before you implement the touch handling, first you'll create a basic Sprite Kit scene displaying the sprites and artwork. Create a new Xcode project for an iOS app using the Single View Application template. The first thing you need to do is to install Xcode – Apple's free tool for developing iOS and Mac apps. Otherwise, keep reading on to get started with Sprite Kit! This walkthrough requires Xcode 5.0. DemoBots - SpriteKit, GameplayKit, ReplayKit, and Swift 2.0 Sample Game Getting started with Sprite Kit Tutorial - Source.





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